CLASS NAME: Starfleet Headquarters
CLASS TYPE: Space Station
GOVERNMENT: United Federation of Planets

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IMAGE SOURCE: Star Fleet Technical Manual, by Franz Joseph

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IMAGE SOURCE: Star Fleet Technical Manual, by Franz Joseph

BRAD'S COMMENTS:  This is a curiosity from the Franz Joseph Starfleet Technical Manual.  First appearing in 1975, that book has since been rendered largely apocryphal by the various Star Trek feature films, and the many television series.  Starfleet Headquarters is in fact not located in orbit, as Star Trek IV makes plain, but there has always remained a question regarding the mushroom-shaped Spacedock: is that facility independent of Starfleet Headquarters, or is it merely an orbital extension of San Francisco?  The same might be said of the "flying saucer" design from Franz Joseph's book.  If we use our imaginations a little we might view the orbiting HQ as a sort of precursor to the much larger Spacedock facility.  It's also possible that replicas of the HQ functioned as Starbases across the Federation, just as the mushroom-like Spacedock seems to have been replicated in orbit around other worlds.  Again, it's never exactly clear if these huge space structures are self-contained and independent, or if they are simply the orbital partners of ground-based facilities, the two of them combining to form a whole Starbase.  My hunch is that the latter is true.
      We might also imagine that the Spacedock is simply a "refit" of the Franz Joseph design, similar to how the Consitution Class was refitted between the time of TOS and TMP.  The HQ is only a little less large than the primary disc of the Spacedock, so maybe Starfleet used the old HQ superstructure as a starting point, re-engineered and refitted it, then built downward, adding whole new levels and capabilities until the design assumed its familiar mushroom shape.  Obviously there's no official evidence of this, just as there is no official evidence that the Franz Joseph HQ ever existed in the history of the Federation.  But in terms of importing this design into the STSTCS, I think it's helpful to try and make the HQ's story coherent with the rest of the game.  So, for game purposes, I've behaved as if the HQ is indeed the TOS version of the Spacedock; both for Earth and for other planets across the Federation that function as Starbases.  By the time of TMP the majority of these structures will have been refitted to Spacedock standards; and probably none at all remain by the time of TNG.
     As with the Spacedock, it's worth noting that an opponent doesn't necessarily have to exhaust this beast of all its superstructure in order to beat it.  Knocking down the power output with engine hits will eventually make it impossible for the Starbase to raise shields or arm weapons.  Similarly, if an opponent can take out all the weapons in one of the Starbase's three arcs, that arc then becomes a safe zone in which an opponent might hide, assuming no Federation starships are in the area.

Click the images below to see some fantastic artwork featuring this design!

    

Construction Data:
     Model Numbers-
     Ship Class-
     Date Entering Service-
     Number Constructed

Earth HQ *
off scale!
ST:TOS
1

Starbase Type *
off scale!
ST:TOS
1
Hull Data:
     Superstructure Points-
     Damage Chart-
     Size
         Height (top to bottom)-
         Diameter (largest saucer)-       
         Weight-
     Cargo
         Cargo Units-
         Cargo Capacity-
     Landing Capability-

900
C

est. 1,000 meters
est. 2,500 meters
est. 43,500,000 tons
  
variable
variable
NONE!

900
C

est. 1,000 meters
est. 2,500 meters
est. 45,000,000 tons
  
variable
variable
NONE!
Equipment Data:
     Control Computer Type-
     Transporters-
         Standard 2-person-
         Standard 6-person-
         Combat 20-person-
         Emergency 22-person-
         cargo large-
         cargo small-
  
multiple; co-processing
  
70
120
none
80
10
35
  
multiple; co-processing
  
70
100
60
40
10
35
Other Data:
     Resident Operational Staff-
     Troops-
     Non-resident Staff-
     Resident Dependents-
     Transient Population-
     Shuttlecraft-
 
18,000
500
1,600
23,000
10,000 maximum
20 to 70; varies
 
18,000
10,000
1,600
10,000
10,000 maximum
20 to 70; varies
Engines and Power Data:
     Total Power Units Available-
     Movement Point Ratio-
   
     Antimatter Generator-
         Number-
         Power Units Available-
     Backup Impulse Generator-
         Power Units Available-
    
235
cannot move,
station-keeping thruster only!
FMTOS-1A
2
105 each
FIPTOS-2B
25
    
235
cannot move,
station-keeping thruster only!
FMTOS-1A
2
105 each
FIPTOS-2B
25
Weapons and Firing Data:
     Beam Weapon Type-
         Number-
         Firing Arcs-
         Firing Chart-
         Maximum Power-
         Damage Modifiers
               +3
               +2
               +1
     Missile Weapon Type-
         Number-
         Firing Arcs-
         Firing Chart-
         Power To Arm-
         Damage-
Unarmed  
FH-3
30
10 per arc
W
5
 
(1 - 10)
(11 - 17)
(18 - 20)
FP-5
9
3 per arc
R
1
16
Shields Data:
     Deflector Shield Type-
         Shield Point Ratio-
         Maximum Shield Power-
  
FDSG-T4
2/1
24
  
FDSG-U3
2/1
30
Defense Factor-
Weapon Damage Factor-
Holy crap!
none
Holy crap!
Wow!

* Denotes completely hypothetical model number and stats, devised by Brad R. Torgersen.

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